Tim Stump (Timmie)

Tim Stump (alias timmie) is a Canadian programmer who has developed source ports based on ZDoom. In 2002 he took over maintenance of ZDoomGL (v1) from Michaël Ryssen (Kokak), creating ZDoomGL (v2) and leading source port development between March 2002 and August 2005. After taking time off from the Doom community, in September 2013 he returned to work on an experimental fork of GZDoom that supports positional tracking.

Tim has worked professionally as a software engineer for, contributing to multiple titles in the franchise.

GZDoom development fork for Oculus Rift
On September 1, 2013, Tim posted a screenshot to the ZDoom forums that showcased an experimental GZDoom fork in stereoscope mode. More screenshots were posted the following week on ' comment system and the DRD Team forums. On September 9, 2013 a binary forking GZDoom 1.8.2 to support Oculus Rift VR headsets was made available for download. The unversioned executable predated GZ3Doom's initial release by one month.

The source code has never been made publicly available and the still-unversioned download URL was last updated on December 5, 2013.